As yesterday was a Bank Holiday in the UK I took the opportunity to meet up with good mate Steve and have a game of Sharp Practice at Firestorm games. Steve is a fan of the Lardies rulesets but hadn’t played SP before so it was a chance for him to try out the new rules and for me to get a new set of eyes on the War of 1812 rules I’m working on
The game used the same forces as last time but I did have a few tweaks to the stats to try and reduce the effectiveness of the Indian warriors, I also added some firing steps inside the fort to allow troops to fire out.
Steve took the US forces whilst I played the British, due to my wonderful dice rolling we started off with my force morale on 9 whilst Steve was at the maximum of 11.
Here’s some pictures of the game before we started
The game began with Steve deploying half his regular troops in the fort and getting them to present arms, he then deployed 2 units of militia into the center whilst the rest of regular infantry took up a line across the other flank.
All I was able to do was get my regular infantry deployed in column on the road whist my scouts pushed through the wooded area. Eventually I deployed my Indians in the woods opposite his militia and then marched my column through the woods towards the waiting Americans.
A bit of fire from the Militia caused some shock on my Indian warriors but I responded by deploying my own Militia on the road to try and flank the US militia.
It was here that I made a mistake, I wanted to push my scouts along the flank but Steve responded and fired a hugely effective crashing volley with his regulars and caused the scouts to break and flee off the table. That knocked my force morale down to 6 and worst still my Indians had just taken another round of fire and collected some more shock.
Finally, I was able to break cover and charge the Indians into a unit of melee who broke and retreated back to the fort and it was minimal losses to me – HUZZAH
I also got my Militia and regulars into line and started pummeling the US caught out in the open, the superior leadership levels of the Brits was having an effect and I was able to control my shock whilst Steve really struggled with his.
Next turn and the Indians charged into the other militia groups and forced them back but didn’t break them, however this left them in the sights of the US troops in the fort who opened fire and caused a lot of damage. Steve then played his ace card and deployed his 2 units of riflemen on the flank of the Indians and they opened fire and caused them to break into the woods with 50% of the force dead, the leader wounded and 12 shock. This knocked my force morale down to 3 and I was now on the back foot.
The game was still close though as my firepower was close to breaking the regular troops in the open as well as the remaining militia unit, but with the riflemen chasing the Indians into the woods I knew it was just a matter of time before my morale took another hit and sure enough the Indians couldn’t escape before they were broken and chased off the board.
All in all, it was a fantastic game, I’m really pleased with the stats we have for the Indians now as whilst they are a great shock weapon they are fragile to counter attack and will break if pressure is piled on them.