Over the last 6 months or so I’ve been playtesting Sam Mustafas Freejumper rules and today is the day when they get released
Freejumper is a fun sci-fi game and well worth checking out as you only need 1 space ship to play and most games last about an hour
Info from the site
Freejumper is Here!
This fun and social game accommodates any number of players, mixing elements of role-playing, sci-fi, and tabletop strategy. Each player designs a “freejumper” – a small, privately-owned multi-purpose, self-aware spaceship. The players have adventures as they search for valuable cargoes, alien artifacts, and wrecks to salvage. They might indulge in some smuggling or piracy or get hired as mercenaries in a variety of roles.
Like a role-playing character, your ship can “learn” and grow if your adventures are successful. You can purchase new software and systems for it, upgrade its weapons and defenses, and perhaps eventually sell it and buy a bigger and badder ship.
Each ship is controlled with a single “interface” no bigger than a poker card and a hand of “system cards” that represent the ship’s various capabilities. Gameplay consists of playing the cards for moves, attacks, and defenses, all the while trying to load up as much cargo as you can and get away without too much damage. A typical game lasts about an hour.
Once they master the game’s basic rules, players can use the open architecture to design their own ships from scratch, and to create new adventures and entire linked campaigns.
The Rules are available as a PDF here and expect a print on demand versionsoon